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Working on Video Games

Sunday, June 1, 2025 at 1:00:00 AM UTC

What is the landscape and process of working in video games?

The video game industry is huge and the popularity, creativity, and importance of video games can't be emphasized enough. Video games themselves require a really high level of music and tons of it. So how does this field of music work? What is the process of the music creation and where can opportunity be found? Grammy-winner Gordy Haab (Star Wars: Jedi Survivor, Indiana Jones and the Great Circle), HMMA-winner Edouard Brenneisen (League of Legends), and HMMA- and SCL Award-nominee Nikhil Koparkar (League of Legends) discuss the techniques they use to write music for such a unique and interactive medium. 

Gordy Haab

Grammy winning composer of Star Wars Jedi: Survivor, Indiana Jones and the Great Circle

Becca Schack

Composer: CAPCOM Fighting Collection 2, RPG Legends of Venari, Dark Obsession

Edouard Brenneisen

Composer: League of Legends, HMMA Award Winner

Yoko Honda Gaalaas

Composer, Music Director: CAPCOM, Devolver Digital, PlatinumGames, GungHo Online Entertainment, FYQD-Studio, Universal Studios Japan, 20th Century Studios, Warner Brothers, HBO, TV Asahi, UFC, Dallas Stars

Nikhil Koparkar

Featured Songwriter: "The Hills Of Tanchico" - Amazon's The Wheel Of Time, Composer: Dead Whisper, League Of Legends

Maclaine Diemer

Composer: Guild Wars 2, Firmament, Rock Band, League of Legends, Wildgate

Louie Stephens

BMI Director of Creative - Film, TV & Visual Media

© 2024 by The Night Temple

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